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Samurai Siege

In 2013 I worked with a small team at Space Ape to produce Samurai Siege, a build and battle game for mobile with a fantasy ancient Japan theme. Among my responsibilities were illustrations for cutscenes, a world map for players to traverse, the game's logo and helping to define the UI look & feel.

The entire world map

The entire world map

Map closeup #1

Map closeup #1

Map closeup #2

Map closeup #2

Map closeup #3

Map closeup #3

Map closeup #4

Map closeup #4

Cutscene illustration of evil Emperor Yami's throne room.

Cutscene illustration of evil Emperor Yami's throne room.

A cutscene illustration from the game's opening.

A cutscene illustration from the game's opening.

Logo Exploration

Logo Exploration

Final logo

Final logo

World map exploration #1

World map exploration #1

World map exploration #2

World map exploration #2

World map exploration #3

World map exploration #3

World map exploration #4

World map exploration #4

World map exploration #5

World map exploration #5

World map exploration #6

World map exploration #6